loop_start

The loop start point, in samples.

If loop_start is not specified and the sample has a loop defined, the SFZ player will use the start point of the first loop defined in the file. That means for files with one loop, loop_start does not usually need to be set, as it’s generally more practical to define loop points in an audio editor where they can be checked for smoothness, crossfaded if necessary etc.

If loop_start is specified, it will be used instead the loop start point defined in the sample. For files which have multiple loops defined, this is the only way to get anything other than the first defined loop to play.

This opcode will not have any effect if loop_mode is set to no_loop.

Examples #

loop_start=4503

loop_start=12445
Name Version Type Default Range Unit
loop_start SFZ v1 integer 0 0 to 4294967296 sample units
Modulations
loop_startccN SFZ v2 N/A N/A

Category: Sound Source, Sample Playback