note_polyphony
Polyphony limit for playing the same note repeatedly.
Example #
note_polyphony=3
The difference between applying polyphony across one note and using
note_polyphony
is that note_polyphony also uses note_selfmask which opens up
some additional options.
Default self-masking behavior is that higher-or-equal-velocity notes turn off
lower-velocity notes, but lower-velocity notes do not turn off
higher-velocity notes. A new note will always play.
To be more precise, assuming a note_polyphony
=1, the self-masking behavior by default is:
- If a low-velocity note is playing, a higher-or-equal velocity note kills the low-velocity note.
- If a high-velocity note is playing, a strictly-lower-velocity note will play without killing the high-velocity note.
The note_polyphony
opcode is thus not a strict polyphony limit but more of a hint
for the instrument behavior. This behavior is indeed generally desirable
when playing repeated piano notes, hammered dulcimers, etc.
It can also be useful for cymbals, although especially with hi-hats,
those will often use different notes for different articulations,
and note_polyphony
would be limited to working within an articulation.
The note polyphony is checked within a polyphony group, set by the group or polyphony_group opcodes. If no group is specified on the region (or its group, master or globally) the note polyphony applies to the default group as if group=0 was specified.
This means that instruments where one note needs to trigger multiple layers, for example drums with separate microphone samples, will usually need to set a separate group number for each microphone position, so the note polyphony limit is tracked separately for each mic.
Name | Version | Type | Default | Range | Unit |
---|---|---|---|---|---|
note_polyphony | SFZ v2 | integer | N/A | N/A |
Category: Instrument Settings, Voice Lifecycle