sample_fadeout

Number of seconds before the end of sample playback that the player should begin a realtime fadeout.

The fadeout end coincides with playback end.

(Source: Peter L. Jones SFZ page)

Example #

<region>
sample=4_seconds_c3.wav
loop_mode=no_loop
sample_fadeout=2.5

The curve used for fading out is linear.

Practical Considerations #

This opcode is supported in RGC sfz and Cakewalk products, where at least in DropZone uses sample units instead seconds.

Name Version Type Default Range Unit
sample_fadeout SFZ v2 float N/A N/A seconds

Category: Sound Source, Sample Playback